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03-02-2011, 12:51 AM   #31
skippyk39
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Not much of an update, but here are a few shots of the Apache with all the pieces together.
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03-02-2011, 01:59 AM   #32
bullet1968
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Mate that is s**t hot and fantastic detail!!! wow you must have put some time into this puppy my friend.....well done so far!

cheers bullet
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04-02-2011, 06:09 AM   #33
skippyk39
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Thanks bullet!

Just a small update tonight, started blocking out the cockpit.
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08-02-2011, 03:35 AM   #34
skippyk39
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Think I'm going to call the cockpit finished. It is missing quite a bit of detail, but I don't really have plans to get any close up shots of it. It should be enough detail just to form the silhouette of the interior.

Now just to add a few remaining details across the Apache, and the modeling should be done.
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08-02-2011, 04:58 AM   #35
Ozgalis
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wow nice work man, what you plan on doing with it?
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08-02-2011, 06:43 PM   #36
skippyk39
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I'm not really sure to be honest. Definitely going to put it in an environment, but beyond that I have no idea.
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09-02-2011, 08:28 AM   #37
skippyk39
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Not really an update, but I wanted to play around with some lighting in V-ray to see how it would look outside of an occlusion render. I quite like how the light wraps around the shape, though I don't think this will be my final lighting setup.
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09-02-2011, 10:28 AM   #38
bullet1968
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Im bbllliiiinnnndddddddddd...LOL thats def too bright mate
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09-02-2011, 09:14 PM   #39
skippyk39
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lol yeah the background is blown out just a little bit
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11-02-2011, 06:07 AM   #40
skippyk39
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I was looking at how the Apache sits on the ground, and I think I need to raise the tail end of mine up slightly, so it's not so tilted back the way it is now.

Thoughts?
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11-02-2011, 06:45 AM   #41
bullet1968
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does this help skippy?
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13-02-2011, 04:17 AM   #42
skippyk39
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Thanks bullet, that image helps quite a bit.

I dropped the front end a bit, and I think it sits on the ground better. I added a few more details, and I think I'm finally ready to call the model finished.

Now to start unwrapping it all.
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13-02-2011, 05:02 AM   #43
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Thats a lot better mate
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19-02-2011, 10:05 PM   #44
skippyk39
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Haven't had much time to work on this, but I've been playing around with displacements and bump maps to put in the details along the body. They still need work, but I think it's heading in the right direction.
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20-02-2011, 01:35 AM   #45
bullet1968
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you have some work in front of you mate LOL...I dont envy you...you are doing well man...keep it going.
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