This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Flat Planes are notoriously harder to give good reflection maps to. Without a curviture on the surface, the reflection ends up assinging the same value to the entire plane.
I would recommend adding a very subtle bump map to the plane. Very subtle.
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