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No problem. Search the learning-maya.com page for further tutorials. I got the screwdriver tutorial from there, too.Originally posted by bobalie
thanks man, I need more people like you and gohan
I will post the screwdriver when Im done with it, and that car tutorial is for max, Im doing maya right now.... would it still work?Originally posted by MattTheMan
I have a GREAT completely in-depth tutorial for modeling a car.
https://www.3dm3.com/tutorials/maya/car/
that is part one, there are 4 parts.
Good luck, and be sure to post your screwdriver when you're done with it too!
l8er,
Matt
its not for max. the site just is mostly for Max. That tutorial is for Maya (taht first part is setting up blueprints in Photoshop)Originally posted by bobalie
that car tutorial is for max, Im doing maya right now.... would it still work?
Your model was "killed" because of wrong normals. It's an error which occurs when normals of the poly faces are inverted. This error is connected with the boolean tool. Make sure that all normals are pointing out of the object and not into it. To see your normals select the object and go to: Display->polygon components->normalsOriginally posted by bobalie
This is all I have, I really dont know what he means when he says dgs material... but here we go. also, for some reason I could only get about 3 of the circles to actually do the boolean, the rest killed my screwdriver... so I can only shoot from this angle
I cannot find the Ford Focus WRX.. I can only find the WRC. They dont look much different so do you think I could just use the WRC?Originally posted by MattTheMan
I have a GREAT completely in-depth tutorial for modeling a car.
A dgs material is for Mantal Ray (I think). You need to find it in the hypershade. go to the MR materials tab and it is in there.Originally posted by bobalie
what is a dgs_material? I dont have it in the section where I can add a blinn and lambert and stuff like that...