As you can see in Shade001.jpg, I have two things going on.
Firstly, I have a velvety shader on the bones mapped to the translucent node.
Then for an effect, I wanted the bones to appear from bottom to top in an animation. As you can see, it is working on the bones but the translucency is still showing throughout.
I cannot figure out how to fix this. If you check the second pic, that is my shading network.
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