Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-04-2013 , 08:32 AM
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cameraExposure affects mip_cameramapIMAGE

Unfortunately an exposureNode always affects the image in mip_cameramap node - which is kind of stupid, because if one needs to tweak the light and colors of a rendering to match a backgroud image, there is no "true color" reference possible with mip_camera map.

donĀ“t get me wrong, I compose in multiple layers and bring the original backplate back in later on in aftereffects. this question is just about tweaking the scene with reliable visual reference.

if someone knows a way to bypass the lensShader somehow for the mip_cameramap node it would be a great help.

thanx!


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