Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-12-2004 , 03:27 AM
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Rotating IK Handle Manipulators

I need to animate a badly rigged character, as soon as I rotate the direction he moves, the IK's stay in the original direction, is there a way to automatically rotate the IK's so they move in the same direction as the character?

# 2 03-01-2005 , 03:22 PM
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parent the ik to the heirarchy.
preferably above the shoulder joint, like the clavicle. you would not want to parent it to a joint that is being evaluated by the ik itself, i.e. shoulder or elbow.

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