If any of you are into games I'm sure you have seen 2d or 3d forms of some type of slime monster(usually in the form of a cube, deformed sphere, etc).
My experience in maya is mostly in using the polygon box modeling technique(I believe there are various names for this methodology?). I am a little unsure though what kind of approach I should take to model this cube-shaped slime, such that when animated it looks like it is indeed gelatinous, slightly fluid like. I am planning on exporting this ultimately to UDK, so I am trying to avoid any maya specific shaders. This is very vague I know, please ask questions if they will help explain. This is something I do as a hobby, for fun. My real experience is in programming.
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