Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-11-2008 , 10:24 AM
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Critique

This is a piece I am putting together for school, and I need some advice...please be brutally honest, Im all about constructive ctit's. It is being rendered using mental ray, image based lighting and one spot light. Using the Mitchell setting. Its still really blurry?? the camera is set at default settings... Thanks so much

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# 2 14-11-2008 , 03:02 PM
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That's tricky, I do see some blurring but that could be the image compression for posting here. The textures are what I noticed, do you have filtering applied?


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# 3 15-11-2008 , 02:23 AM
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I dont think so???But to be honest I dunno, where would I find or change that?
thanks


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# 4 15-11-2008 , 02:44 AM
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the cards look too flat/straight to me, even playing cards have some depth, other than that it looks gooduser added image

# 5 15-11-2008 , 02:50 AM
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it looks pretty good - if a little flat - i know it's a house of cards, but i think it needs to look a touch more unstable.

to setthe focus of your camera, go to display, object details and select an object to works out its distance.

then select your camera and go to focus distance and add that number. user added image

# 6 15-11-2008 , 02:54 AM
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great so in doing that it focuses the camera on an object which i choose?


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# 7 15-11-2008 , 02:54 AM
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yeah - give it a shot.

# 8 15-11-2008 , 03:28 AM
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Originally posted by Soulrider911
I dont think so???But to be honest I dunno, where would I find or change that?
thanks

There should be a checkbox in the file's attribute editor called filter or pre filter or something like that.


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# 9 15-11-2008 , 04:41 AM
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Is it on the shader? is that where I would find the filter or pre-filter


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# 10 15-11-2008 , 05:13 AM
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should beuser added image

# 11 15-11-2008 , 06:25 AM
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Yes its the file texture applied to the shader.


user added image


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# 12 15-11-2008 , 10:42 AM
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is there any way to soften the shadows...i am using raytrace but there are really hard edged, thanks


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# 13 15-11-2008 , 10:49 AM
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So i figured out how to set the focal distance as stated by arran, but I am getting waay to much blurring...im guessing the depth of field is set to shallow, But i don't know any help on how to fix that would be great. thanks for all the help guys couldn't do it without u.

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# 14 15-11-2008 , 11:34 AM
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for fuzzier shadows increase shadow rays and the light angle in the raytrace shadows part of your lights

i can't help you with the depth of field though since i havent seen where you set that up and i would think it easier to do in post
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# 15 15-11-2008 , 01:01 PM
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thanks ok so here is what i have for the camera settings. thanks so much

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