Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hello all,
anyone know how to invert an inverted camera solve in either boujou or pftrack? basically objects i know to be in the foreground appear in the background (they are also concave rather than convex) not much paralax on the shot, its almost a pan than a free move. I,ve tried hard constraints in the foreground and background. I know the lens is approx 40mm. so i have tried setting it at 40 exactly.
...well if anyone is interested i fixed this by fixing the lens to 500mm or something similar and then changing the camera back to what is expected (in my case a 40mm lens) then adjusting the solve.
ta da!
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