Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 13-11-2005 , 03:09 AM
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Normals mapping

Can someone give me a link to a good tutorial on bump mapping or normal mapping... and maybe a good tutorial on the UV mapping/edito. I only know how to apply basic textures to a model and I would like to learn how to put more detail into it.

Thanks for your time.

# 3 14-11-2005 , 01:01 AM
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Thanks for your time... but I still am a little sketchy on bump mapping so if anyone had a good tutorial on bump mapping, I would appreciate that a lot.

# 4 14-11-2005 , 01:30 AM
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Would you like me to explain it to you or to find you a tut?


Live the life you love, love the life you live
# 5 14-11-2005 , 10:05 PM
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Ummm.... Explainging it would be nice. But just in case I still don't understand completely, a Tutorial link would be a bad Idea.

Thanks for your help. I really appreciate it and I'm glad that someone has taken the time to help me out.


PS: Is there any way to boolean difference a nonmanifold geometry with a cylinder?


Last edited by Ineedhelp; 15-11-2005 at 12:26 AM.
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