Integrating 3D models with photography
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# 1 08-09-2008 , 09:36 PM
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Global illumination/final gather

Hey guys,

iam having a problem trying to get my render sorted, i've had a play with the FG and GI for days now and for some reason the light emitions or the FG are leaving these unwanted bolch's, i've raised the GI options/Radius up to a very high count,but still no joy.

can anyone save me from this pain!!

Thanks.

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polygon pusher
# 2 08-09-2008 , 09:53 PM
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looks like your interpolations in GI are too low.

# 3 08-09-2008 , 09:56 PM
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hey man,

is that in the render settings tab, if you could explain a little more?? iam a noob you see lol.

cheers


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# 4 08-09-2008 , 10:19 PM
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i'm a noob too, ok i've hada look in maya and made a simple GI thing... from what you said try reducing the radius to 0 and just increase the photons on the light.

# 5 08-09-2008 , 10:21 PM
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ok ill try that, and thnks dude. ill get back to you and let you know.

cheers


polygon pusher
# 6 08-09-2008 , 11:43 PM
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no, its just not working, its so hard to find out the info. Thanks for the info though.

ill just keep trying.


polygon pusher
# 7 08-09-2008 , 11:51 PM
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Show a screenie of the render settings.


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# 8 09-09-2008 , 12:00 AM
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Here is my render settings for GI/FG ive tried everything i can think of.


polygon pusher
# 9 09-09-2008 , 12:06 AM
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..

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# 10 09-09-2008 , 12:09 AM
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shouldn't the number of photons be around 100k?

# 11 09-09-2008 , 12:14 AM
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do you mean the instensity? or am i looking in the wrong place?


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# 12 09-09-2008 , 12:37 AM
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yeah the intensity, i think the defaut is about 50k.

# 13 09-09-2008 , 02:30 AM
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The default photon intensity on a light is 8,000, GI Illum photons are 10,000 I think. The photon intensity on the light seems really low but then again I don't know what you had set the GI scale to. I think the problem is the GI Radius. I see you have FG checked also, can't see the settings there, it could be fighting you're GI settings. Also I see you had to grayscale your screenshot to get it under 200k lol :p, if you have Photoshop, Go to File, go to that save for web and devices option, hit that lil arrow (see the pic), choose optimize to file size and enter whatever number and voila. Really handy.

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# 14 09-09-2008 , 07:29 PM
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thanks guys your being really helpful,this is the first time ever i have had to deal with FG and GI. but once these light emitions are sorted, will my render look crisp and clean?

GecT, love your work, i can tell you deal with lighting alot, keep up the good work man!! and thanks for the tip with my screen shot lol


polygon pusher
# 15 09-09-2008 , 09:41 PM
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only one way to find out! render that biatch! (but in a smaller resolution so it won't take as long to find out...)


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