Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Helo, I try to make BMW 5 for study and hope to get some help here. I have seen some models made in maya and I have seen some polygon cars and some what were made with curves. I think the easyest way to create was do to with curves.
I made some curves front of the car and now it's a hard spot. How do I get the surface? I tryed lofting but evry time I loft it I got a wierd shape. So I hoped someone could help me out?
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