Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-04-2006 , 08:20 AM
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My first attempt at modeling a building

This is the first building i`ve ever modeled,hope you like it.

Any comments appreciated

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# 2 25-04-2006 , 08:31 AM
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From what i can see it looks good. user added image
Could ya maybe lighten the image though cause it is too dark.


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# 3 25-04-2006 , 09:09 AM
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The lighter version

Here is it made lighter sorry bout that.


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# 4 25-04-2006 , 12:23 PM
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# 5 25-04-2006 , 01:16 PM
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Thanks

Thanx I will try and buil it over love the texturing and lighting.
But how do you do the grass?????

# 6 25-04-2006 , 05:28 PM
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For grass all you need to look into is using fur. That is the way to go

# 7 25-04-2006 , 07:08 PM
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Nope...The grass is a normal seamless texture and I added a greyscale bumpmap

# 8 28-04-2006 , 04:25 PM
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How does this look

Hi

I went and tried grass textures and it didn`t work so i put in fur and it worked thanx.......

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# 9 28-04-2006 , 04:59 PM
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thats really tall grass.

try shortening it a bit, and adding some more random baldness. But that looks waaaaaaaaaaaay better user added image


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# 10 28-04-2006 , 05:54 PM
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Thanx

Hi

Just wanted 2 say thanx.
The baldness can only be set to 1 can i set it higher?

Thanx

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# 11 28-04-2006 , 06:23 PM
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hmm... how about looking in where it says maps, assign a map for baldness- either a fractal or marble or cloud- something random and make it black and white. test it, then go back and look at the settings, tweak the map, etc. till you get the result that you want


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