This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've mentioned this earlier in the thread, but has not got any reply. It is certainly related to matrix bulletFX. The question is.. Is it possible to animate a Shader on a per-particle basis OR is it possible to make a shader/texture stretch over the entire surface/lenght of a blobby barticle surface. Either case would make it possible to render matrix bulletFX in a single pass.
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