Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-01-2008 , 12:27 PM
Registered User
Join Date: Nov 2007
Location: BC, Canada
Posts: 7

animation

How would you animate a running dog.

Just using keyframes and vertex,
keyframes and joints, and ik handles,
using the trax editor

using all of it

what i the best way?

please help

thanks

P.S. I'm not looking to make a amazing animation just something decent

kasdor


Last edited by kasdor; 30-01-2008 at 12:31 PM.
# 2 31-01-2008 , 04:30 AM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519
is it rigged? If its rigged, just select the curves and animate using the control curves. If its not rigged, ...good luck! lol

And yes animate using keyframing the curves which control the joints, in turn the joints obviously control the geometry.

Im guessing by this post you havent done alot of animating, so check out

https://www.learning-maya.com/58-0-an...tutorials.html

good luck


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