This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
this is probably a dumb question, but did you go to polygons, Mirror Geometry? If it worked, and you still got a crease, thats ok. All you need to do is go to, edit Polygons, then at the bottom, Normals, And click on the extention for soften harden edges. Make sure it is on 30, and hit apply, that should work. Let me know. THanks,
Be
Once all the vertices are merged and you dont have any border edges where the seem is. Make sure your normals are all facing the same way if not go. Edit polygons>Normals>conform.
Than repeat what brian said
Edit polygons>Normals>Soft/Harden option box> select all soft> hit apply
That should do it.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
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