Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-10-2004 , 02:51 PM
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Warrior

Hello all!
I finally got some time and started with this little model. I am planing to first make it as realistic as possible, then I'll turn it into a warrior (which means adding armour, weaponand stuff like that). I haven't yet decided what kind of warrior it will be, but I have the basic idea in my head.
Anyway, I think so far it pretty ok to me, but there a lot of work still to do. I would strongly appriciate any comments, specially about his proportions.

Cheers,
Zocky

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# 2 27-10-2004 , 02:54 PM
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and pic2:

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# 3 27-10-2004 , 03:13 PM
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First of all, nice one. If you can post a front and side wireframe then it will help ppl to give u some good comments.

Just looking at the outline though the feet look they are turned inwards, like hes putting his weight on the outside of his feet. Your reference behind his left foot shows the feet with a slight outward turn, to provide balance and stability. Following it may give a more natural pose, IMHO.

But its certainly on its way, good stuff!

# 4 27-10-2004 , 03:23 PM
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Tnx man, I uderstand what are you talking. After looking at a reference...yes, it all true. Tnx, I'll fix it.I need to work ona foot anyway, since it's a bit odd.
ok, I'll post wireframe later.

Tnx!

# 5 27-10-2004 , 04:27 PM
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nice one mate looking good -

# 6 28-10-2004 , 02:29 PM
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tnx mate!

# 7 02-11-2004 , 11:49 AM
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uh, I have problems around chest area, head also doesn't look as good It should. Any suggestions? After deleting my previous work, I came up with this:

pic1:

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# 8 02-11-2004 , 11:50 AM
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pic2:

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# 9 02-11-2004 , 11:51 AM
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pic 3:

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# 10 02-11-2004 , 11:53 AM
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and the last one:

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