This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
yeah - this is looking really awesome - great work some guy!
just wondering - how did you do the wireframe render on the first page? also, did you model all of the holes in the mesh thing on the front? can we see a close up of how you did that area? - just curious.
Thanks,
The wire render was done in Vector. Then i photoshoped it over a normal render.
To make the mesh bit i started with a 10 by 10 poly plane,
un-checked the keep faces together option, then pressed the extrude button. When the 'Move, rotate, scale' tool automaticaly comes up, scale both axis and it should give you a mesh looking thing because each face is seperate.
"If Less is more then think how much more more would be..."
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