Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 20-12-2010 , 01:24 AM
Rhetoric Camel's Avatar
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Join Date: Dec 2006
Location: Plattsburgh New York
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UV layout question

Hey I have laid out UV's for my park and have divided it into 3 sections; Yellow, Red, and Blue/Black/Off-Yellow. It didn't dawn on me that this could be an issue until now. I was wondering how am I going to do the snapshots for these? If I remember correctly if I put the UV's in the 1 to 1 box and do a snapshot and move it to do the next set it will throw off where the textures are laid out.

If anyone could help that would be great.

Here's how they are laid out currently. I'm kind of at a stand still at the moment because of this.

user added image

# 2 20-12-2010 , 02:50 AM
G-Man's Avatar
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Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
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In the Uv snapshot options you can set the Snapshot Range ...Default its set to be at the 0,1 range, but you can set it for Full range, which is -1 to 1, or a user defined setting, Just change it to that it snaps the appropriate range for your uv snap shot and texture as necessary

G-man

# 3 20-12-2010 , 03:38 AM
Rhetoric Camel's Avatar
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Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Wow I didn't see that option at all, must have missed it. Thank you so much!

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