Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-09-2005 , 11:10 PM
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Sept/Oct - Norm (I guess...)- jramauri

This is the first time I enter in a contest... So, I'm a little affraid. But I felt the good mood from people here, and I decided to try.
The game I choose is little known, it was an arcade released by Capcom in 1986. It's called Legendary Wings. to me was a important game, because it was the first arcade game I learn to play. The japanese version present two female chars, instead of the pair of man that stars the american version. I decided to model the female main char, Michelle Heart. Soon, I will post my concepts about her.

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Last edited by jramauri; 12-09-2005 at 11:13 PM.
# 2 12-09-2005 , 11:11 PM
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Here goes an in game shot

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# 3 13-09-2005 , 12:05 AM
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nice! I can see having a lot of fun with that one. Looking forward to it!

# 4 13-09-2005 , 10:33 AM
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And here's my "upgrade" concept about Michelle. I tried to give her a more sexy look than that's shown in the game's flyer. And I gave her an athletic body, since she's a hero. Hmmm... Yes, I think she's able to save the world wearing like this user added image

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# 5 13-09-2005 , 10:40 AM
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A little bit closer. I should have spent more time in the gun... But I can do it later. Unfortunattely, now I have to go back to real world. I must admite drawing Michelle was one of the most funny tasks I've done in a long while, but I got back to work:p But briefly I will start the real task, trying to do a sculpture of Michelle. Have a nice day all of you!

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# 6 13-09-2005 , 12:51 PM
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Very nice concept sketch! I'm still working on my challenge concept sketch, just been lazy about posting it.

Now when you say sculpture, you mean clay sculpture don't you?

# 7 13-09-2005 , 12:59 PM
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Pretty blow of pencil. It is my dream to succeed in making such drawings.


<< A French guy who have some problem in english but who have to live with >>
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# 8 13-09-2005 , 01:00 PM
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Nice drawing. my only problem is that i dont have a scanner to use so i must find tons of reference images on the net =/.

# 9 13-09-2005 , 01:33 PM
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Thanks all for your comments. When I say sculpture, THX, I mean digital scupture, using Maya or ZBrush. In fact, work in ZBrush is pretty much the same as working on clay. But without mess!

# 10 13-09-2005 , 01:41 PM
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Ah, I see. I thought you ment clay sculpture. Some buddies of mine who are taking Maya courses at Full Sail in florida have to take a clay sculpture class. They say it helps provide for a better refference to model from. I had thought you were doing the same. I like your method alot better, much cleaner.user added image

# 11 13-09-2005 , 11:39 PM
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This a kick-ass concept ... hot angel chick with submachine gun!

Sweet! I will be keeping my eye on this thread.

Dave

# 12 14-09-2005 , 07:58 AM
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Very nice concept sketch there.
Only thing I'd say is that the ears make her look a little dopey.

Cant wait to see it modelled user added image


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# 13 14-09-2005 , 06:58 PM
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Now it's time to start. I liked very much the idea of make a sculpture before start modeling, like Pixar or ILM's guys do (and THX's suggested). But I have neither time nor clay to do, so I reuse two old models I have done in ZBrush, for topology research.

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# 14 14-09-2005 , 06:59 PM
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This is what I want: the wires required to do a face

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# 15 14-09-2005 , 07:03 PM
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Putting my drawing as a image plane, I started modeling face, in the only way that works for me, poly by poly.

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