Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-09-2005 , 07:13 PM
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LEGO Bus station

Here's a scene I've been working on for some time. The modelling a texturing was finished about 6 months ago, then I have tried to get rid of the rendering artifacts that MR give me but with no luck, so I gave up and did some retouching in Photoshop. Hope it isn't too obvious.

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# 2 05-09-2005 , 10:47 PM
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I cant tell. Good job though. I espicially like the clear plastic used for the windows.

# 3 05-09-2005 , 11:34 PM
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good... btw, here is the reference image

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# 4 06-09-2005 , 06:54 AM
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nice job man

# 5 06-09-2005 , 08:26 AM
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Awesome man, I wish my lego car looked as good as this job :bow:


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# 6 06-09-2005 , 10:49 AM
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Looks Great! I really like the lighting . . Man I have sooooo much to learn still user added image

# 7 08-09-2005 , 10:12 PM
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That's a really great render IMO! Looks a bit too perfect to be photorealistic, but definetly great! user added image user added image


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# 8 09-09-2005 , 07:12 AM
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Nice job user added image Looks really good. user added image

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# 9 10-09-2005 , 02:12 AM
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That's amazing! Only thing I see that's a bit off is the reflectivity of the base of the tree. Nothing else. Great job!


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# 10 10-09-2005 , 04:11 AM
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hey nice job. just i think the lego blocks have the "lego" logo on each of the raised circles, just a little detail. i know its probabyl too late now but since this looks os nice i figured youd want to include it if you ever do another lego piece


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# 11 28-09-2005 , 11:52 PM
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That is really cool, looks just like a real set.

# 12 27-01-2006 , 10:25 PM
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I know this is an old post, but I am amazed at your bus station, and was hoping to get a pointer from you. I've been using ldraw [mlcad] to generate my minifigs, but when i convert them to .obj files so i can import them into maya, the roundness of the minifig heads are replaced with angled polygonal surfaces. did you build your bus station in a similar manner or did you use something else? any guidance would be greatly appreciated. again, beautiful work.

# 13 27-01-2006 , 10:35 PM
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Thanks, glad you like it, I was also using ldraw and importing as .obj to Maya. You need to soften the normals on appropriate faces in the models though, since every face in the model have hard normals when imported.

# 14 27-01-2006 , 11:00 PM
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Tried that. I even went all soft just to see and didn't notice a change there either. Weird. I also tried increasing the subdivision and then softening again, but that didn't change the way it renders. It may be that I just don't have enough experience under my belt to understand your logic, i'm brand spanking new to maya, so I'm quite sure I have some serious ramping up to do. Thank you for your time anyway. I appreciate it.

# 15 28-01-2006 , 11:28 AM
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I also remembered, some vertices arent merged and some faces have their normals reversed, so you have to check that too.

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