Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 10-09-2007 , 08:54 PM
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very nice man, i can't wait to see this one textured!!!

# 17 10-09-2007 , 10:20 PM
Jr.Who
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OK, I’m finished with the modeling! If you look on my site, you‘ll find the HD pic (which I would highly recommend doing).

Special thanks for this project go to iTunes, Dean Martin, The Godfather soundtrack, and the Letters From Iwo Jima soundtrack for keeping me alive while I was modeling by myself. user added image

C&C welcome!

Now, on to the texturing……

-Jr.Who
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# 18 11-09-2007 , 08:30 PM
Jr.Who
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I just started the UV mapping on it today. It took me an hour and a half to map the main body part (my mesh is more dense than Kurt‘s). Tomorrow I’m going to clean up the UVs on it.

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# 19 12-09-2007 , 08:59 PM
Jr.Who
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I did another hour of work, moving (some of) the UVs around, and I had to remap some of the UVs. I think tomorrow I’ll have all the UVs cleaned up, and possibly sewed (since I’m following the tuts).
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# 20 13-09-2007 , 02:43 AM
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Theres a bit of stretching that I would clean up like on the sides that have been extruded out its stretched at those points.


"No pressure, no diamonds" Thomas Carlyle
# 21 13-09-2007 , 07:41 AM
Jr.Who
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Originally posted by gster123
Theres a bit of stretching that I would clean up like on the sides that have been extruded out its stretched at those points.

Yeah, I’m gonna try to fix that. Most of the work I did yesterday was moving the front, top, and bottom UVs into position.

# 22 13-09-2007 , 08:08 AM
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nice work!! is it for a game or just fun?

# 23 13-09-2007 , 08:15 AM
Jr.Who
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Originally posted by DocMAX
nice work!! is it for a game or just fun?

Thanks, DocMAX!

It’s pretty much for experience and my portfolio.
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# 24 13-09-2007 , 08:18 AM
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are you going to make an animation? rigging?

# 25 13-09-2007 , 08:23 AM
Jr.Who
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Originally posted by DocMAX
are you going to make an animation? rigging?

Maybe. I tried rigging a character (organic) before this project, and that failed miserably, but I’m going to try to find some tuts for rigging this.

# 26 13-09-2007 , 08:32 AM
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on mechanical rigs you have to parent the parts directly to the joints...

# 27 13-09-2007 , 08:06 PM
Jr.Who
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OK, now I have a big question. In my scene, I have all of my objects as polys. In the tut, kurt Kurt converts some stuff to NURBS, so he doesn’t have to UV map them. I always thought that polys were better, so which should I do?

# 28 16-09-2007 , 07:58 AM
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pretty much depends on preference, in my opinion. I like polys all the way.

# 29 16-09-2007 , 08:09 AM
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As mike said, its all personal prefference, I would go polys, that way you have total control, with the cost of having to uv map it though!


"No pressure, no diamonds" Thomas Carlyle
# 30 17-09-2007 , 03:39 AM
Jr.Who
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Thanks, guys. I’m going to try to get more work done on it today (a couple of things popped up over the last couple of days).

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