Maya 2020 fundamentals - modelling the real world
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# 1 11-07-2003 , 03:52 AM
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Animation Question

Hello there!

I was wondering if there's a way to animate a simple character with joints and bones and then replace him with a more complex character skin after doing a animation scene?

Thanks for all the great tutorials by the way

user added image user added image user added image

# 2 11-07-2003 , 08:02 AM
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Well if you animate the rig, then any character you bind to that rig will follow the animation.

# 3 11-07-2003 , 08:59 AM
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Thanks for your feed back... Just one more question, how do i unbind a skin from a skeleton that has been rigged?user added image

# 4 11-07-2003 , 10:59 AM
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In the animation section under the skin menu is 'detach skin' - it has an options box to delete, keep or bake the history depending on how much detachment you want.

# 5 12-07-2003 , 12:08 AM
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you can use a wrap deformer to make a low poly mesh drive a higher poly/sub div mesh. Not 100% on how to do it but I know it's in the help file

Alan


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Currently working on: Your Highness

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# 6 12-07-2003 , 04:43 AM
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Thanks a lot for all feedbackuser added image user added image user added image

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