Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-09-2008 , 01:08 AM
Registered User
Join Date: Apr 2007
Posts: 19

my first car

This is my 1st car..not too satisfied with it.. but anyway,it was my 1st... hope u like it...

user added image

Attached Thumbnails
# 2 20-09-2008 , 02:43 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
i know this isn't the purpose of the picture but the terrain looks really flat user added image




the front left wheel looks like its intersecting with the car's body too




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 20-09-2008 at 02:45 AM.
# 3 20-09-2008 , 02:47 AM
Registered User
Join Date: Apr 2007
Posts: 19
Do you know wat i can do to modify it and make it more 3d like?? the terrain is in 3d...

user added image

# 4 20-09-2008 , 02:51 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
the texture looks like its a really dry surface and it looks like the dark lines should be cracks

did you use a bump map on it? if so maybe you nneed to increase the bump to give the dark parts more depth.




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 20-09-2008 , 02:54 AM
Registered User
Join Date: Apr 2007
Posts: 19
Go it !!!..yeah i should increase the bump...

user added image

# 6 20-09-2008 , 04:32 AM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
You could even try iy as a displacement map eith Mental Ray, tha way it will give you little bits n pieces sticking out nicely, if you work in it a bit more.

Chris

# 7 21-09-2008 , 12:11 AM
Registered User
Join Date: Apr 2007
Posts: 19
Thanks.. will try that too !!!

user added image

# 8 21-09-2008 , 02:49 PM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
Try to reduce the Reflectivity of the bodywork so its not like a mirror.

Maybe add some dirt to the 4*4?

As its daylight, i`d remove the glow on the lights

Try adding some dirtmaps or a fractal to the specularity of the tyre.

Add an extra smooth level on the background mountain thing sticking out, i see some unsmoothed edges.

Thou adding a displacement you need to see what ammount of polygons you need to make it look good.

Maybe add some extra modelled rocks? Some twigs? Plants?

For your first model, you should be very proud, nice work!

Lets kick some ass to get it better eh user added image

# 9 22-09-2008 , 12:10 AM
Registered User
Join Date: Apr 2007
Posts: 19
Thanks for the tips.. will definitely implement all that u have
recommended !!!!

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads