Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-11-2004 , 10:18 PM
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Tree frog

I'm getting there after a few minor idiotic hickups - opinions pls

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# 2 25-11-2004 , 01:24 AM
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Nice one, its a great tutorial to be following. Produces nice quick satisfying results user added image

One thing I notice is on the back legs theres a ridge running along the top front. If thats there intentionally, ignore me. It does add a little more dimension legs. If its just an artifact of using the split poly tool just be wary of it. I've found my personal preference to be add a line running where i want to go then to smooth out that line before running into the next. Helps to keep my fustration levels down!

# 3 25-11-2004 , 08:50 PM
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yeah your right actully i didn't notice - cheers for that, heres an update.

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# 4 25-11-2004 , 09:03 PM
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Great start bud.. pop a few lights in the scene to make it brighter.

Keep going.

Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 5 25-11-2004 , 09:52 PM
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cheers kurt, heres one just for a laugh... looks totally wierd..... user added image

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# 6 25-11-2004 , 10:16 PM
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Heh that last render looks pretty freaky user added image As Kurt said put some lights in to illuminate your gr8 work. Good job so far, keep at it.


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# 7 26-11-2004 , 01:18 AM
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Good stuff. One of my favourite parts in this tutorial is attaching the eyes. It really gives u an understanding of creating smooth flowing quad geometry to form complex shapes and joins.

Just for you to know the texturing tutorial that goes with this is great too. Again a nice tutorial to follow along with results u never thought u cud achieve!

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