Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 30-03-2011 , 04:51 PM
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Join Date: Mar 2011
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Ok, now Im getting the hang of it I think.. Got the first model UV'd but before I map the other I thought theres some way to copy the work I did to save some time.

Heres the progress.

I used automatic mapping for the shroom_hat and cylindrical mapping for the foot.

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# 17 30-03-2011 , 06:27 PM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Yes there is a way to copy UVs. Mesh>Transfer Attributes>options.

However since you only used simple projections, it would be less clicks to just go on and keep doing the cylindrical / auto projections on the models.


If you need to transfer attributes anyway, read up on that. ---->https://download.autodesk.com/us/maya...mber=d0e230003


- Genny
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