Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-11-2007 , 06:39 PM
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Light Setup 4 model Display

Hey guys i know this sounds quite dumb but i cant set up a lighting system to show off my model nicely, ( everyone seems to post an image of a model with what seems basic lighting that shows off the model)

any suggestions?

# 2 27-11-2007 , 06:51 PM
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WHat most people use global illumination. There are scripts out there that set up your lights automatically. One famous one is called GI_Joe. As time goes by and you get better you'll be able to get into more advance stuff like HDRI and Final Gather. Look up some of this topics to educate yourself more.

You can also set up a 3 point light using spot lights. Basically it's 3 spot lights that light up your scene. Bottom, top, front or side.

I included GI JOE.
Loaded into your scripts folder. Source the file under your script editor and execute the file. Make sure you make a shelve for it for easy access.

Attached Files
File Type: zip gi_joe2.1.zip (129.9 KB, 220 views)

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# 3 27-11-2007 , 07:07 PM
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Thanks Dj, I've been playing around with GI and FG but havnt quite got the results i needed. I'll def try the script, thanks allot user added image

# 4 27-11-2007 , 07:40 PM
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Thanks!! :attn:


Last edited by Macedon; 27-11-2007 at 08:31 PM.
# 5 27-11-2007 , 08:25 PM
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When you ran the script there should have been a UI that popped up. Don't close this window. Keep it open after you run the script, the attributes pop up after you create the lights. This is where you adjust the brightnest for the top and bottom groups of lights.

Dont forget to click the shadows box for the shadows to show up.


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