Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-11-2003 , 04:55 PM
the_postal_dude's Avatar
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rotational duplications

user added image

Can some one explane to me how duplicate the circles with rotational values..

I mean duplicating the circle-curves with rotational and translating value with center pivot on the x-axis.


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# 2 24-11-2003 , 04:57 PM
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isnt that wheel the one they used on the maya site?


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# 3 24-11-2003 , 05:05 PM
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don't know .. but would like to know my self.

# 4 25-11-2003 , 03:34 AM
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yes thats the wheel tutorial from deathbrain ...

But i agree , rotational duplications with tranlations is complicated , i still don't understand.


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# 5 25-11-2003 , 04:11 AM
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It's actually pretty easy. We know a circle is 360 degrees so divide that by the number of duplications you need and that will give you the degrees to rotate. So for example, in the wheel example above if you divide 360/5, you get 72, which is the degree of rotation you want for the five holes. Here's how you go about it:

Draw your first curve shape and rotate/translate it to where you want it. Now press insert and move the shape's pivot point to the center of the wheel. Once it's centered, hit insert again to get out of pivot mode. Now go to your edit >duplicate> option box and look at the settings.

Put 5 in the number of copies and 72 in the rotation box pertaining to the axis you want to rotate around (xyz left to right).
Click duplicate and there you have it. Actually, you'll have one copy overlapping the original shape so you can just delete it. Or put 4 in the duplicate options. user added image


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Last edited by NitroLiq; 25-11-2003 at 04:22 AM.
# 6 25-11-2003 , 04:15 AM
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cool.. thanks Nitro

# 7 25-11-2003 , 07:30 AM
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Dont you just love the options box. You can spend an hour doing something, just to find that some quick math and an option box can do it in 30 seconds.


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