Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-12-2003 , 02:10 AM
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Maya and Lightwave

I am a current LW user and I am thinking of making the jump to Maya. Anything that will melt my brain in doing so?

# 2 09-12-2003 , 02:27 AM
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Not that I can think of. user added image

# 3 09-12-2003 , 05:18 AM
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I went from LW to maya within the last few days actually. Ive found maya to be easier in every possible way. I cant actually find something significant maya isnt better at.


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# 4 09-12-2003 , 05:52 AM
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OK kewl,
BTW Mike been looking over some of your tuts. Killer stuff dude.
Expect to see more of me around here in the coming weeks
I am slowly being drawn away from the 'Light'


and so the Darkness grows
# 5 09-12-2003 , 06:16 AM
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*cough* light sucks compared to maya. But that was just me. I could only make very milited objects in it... thinga seemed to just mess up all on their own.


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# 6 20-12-2003 , 10:34 PM
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i ported from lightwave to maya myself. i learned some lightwave in my last semester of school, but after school i found it to be super confusing and i didn't feel like there was as much support from the community. i feel like maya has a bigger community, thus there are more resources out there for people learning maya. at first i thought maya was everything that lightwave could ever want to be, and i still think that maya is superior in good many ways, but now that i kinda know what i'm doing more, and am comfortable with the knowledge behind tools (not just "this button does that") i think i could do everything that i do in maya in lightwave. it's all personal preference. i'm sticking with maya though =)

maybe this thread is a dead horse...in that case, i will stop beating it.


aim: rabidflamingo
# 7 21-12-2003 , 02:35 PM
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Well... lightwave did have some convinient features that MAya doesnt, like the knife tool i specifically miss. But there are a few things here and there. But maya is overall easier.


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# 8 21-12-2003 , 10:04 PM
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lightwave did have some convinient features that MAya doesnt, like the knife tool i specifically miss


Well yes it does how about cut face tool


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 9 21-12-2003 , 10:08 PM
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every program has it's pros and cons.

# 10 22-12-2003 , 06:11 AM
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i bilieve the cut face tool is only on maya 5. I have maya 4... so i am withoutuser added image


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# 11 23-12-2003 , 09:44 AM
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no 4 should have the cut faces.. I know for a fact its in 4.5

# 12 23-12-2003 , 09:58 AM
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Originally posted by TheGreatRaja
I am slowly being drawn away from the 'Light'

Being drawn away from the 'Light' towards the 'Awesome'...

and May-ya have a good time here (excuse that shocking pun but I couldn't stop myself user added image ).

I've done stuff in 3DS MAX before and I must say that by comparison I find Maya's view manipulation is very natural and the tools are easier to find.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 13 23-12-2003 , 03:32 PM
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haha jb, i actually had to sit here and think for a minute what the pun was in your post...that's how good it was =)


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# 14 06-01-2004 , 05:48 PM
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Found Maya is better & EASIER for Character Animation & modeling...

# 15 07-01-2004 , 10:21 PM
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I too am making the jump...but will always keep LW close....i've been using it for over 7 years so I must....not a loyalty thing...just something i'm comfortable with....and now on to learning the Mayan ways...user added image Good to see you here Raja....hope we can help each otheruser added image

Ryan "Remi" Hagen


Ryan "Remi" Hagen
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