I will Dave but you are still getting some jaggies and the only reason that are not as bad as I was getting is your mesh is easily 4 times as dense as my aileron. I do not want to have to smooth to that level + add the overhead of the displacement mesh. That is why I did not want to do displacement in my original post but got flack for it.
I have read that tutorial a long time ago along with dozens of others and that is pretty much what I did for the version I posted originally. The only difference is the base mesh density. Reduce your plane to a 4 polys and bend it, then apply that displacement and do a smooth preview render see what you get.
You can see the displacement mesh by going to modify>convert>displacement to polygons
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 05-11-2011 at 01:57 PM.