Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 28-01-2003 , 01:29 AM
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Medieval Ages - )v(

Hey, im a bit late entering this competition and I think I posted this in the right spot, if not can you move it to where it should be? Thanks. Ok anyways I decided to model a Golem (fantasy type character). Below is my sketch of it, very rough and has little detail.

I am entering as NEWBIE

https://64.180.100.76/public/personal/golem/golem.jpg

I am just learning to model so this things going to take a while to shape. Heh.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 29-01-2003 at 10:11 AM.
# 2 28-01-2003 , 01:32 AM
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Better get craking only have to the 2nd of Feb for thsi challenge..


Nice concept.... look forward to seeing it come to life....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 28-01-2003 , 02:26 AM
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"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 4 28-01-2003 , 04:13 AM
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Alright, this is where I am standing at the moment. I am having troubles with the smoothing part of it. I think i am missing a key factor but I am trying to model bricks that come out a bit from his chest, but i cant get it right, can anyone tell me an effective way to add a bit of smoothness to rough edges but not totally make everything round.. thanks.

https://64.180.100.76/public/personal/golem/golem3.jpg


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 5 28-01-2003 , 04:40 AM
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Thats a good question! I would like to know that too!!! user added image

Now just let's sit down and wait for a little. user added image


I do not support Bush! Nor Saddam! Long live UN!
# 6 28-01-2003 , 04:48 AM
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the more initial geometry you have, the more the smooth will maintain the general shape.

Kev- Sounds like a Tools Vid could be done with Smooth! user added image

# 7 28-01-2003 , 05:51 AM
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"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 29-01-2003 at 01:56 AM.
# 8 28-01-2003 , 07:27 AM
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Oh, can anyone please give me some suggestions on this model? I am currently working on the torso and hips and legs at the moment. But if you see anything thats wrong, or any ideas please give me a shout.

Now its time to pull out the RedBull energy drink and keep on going!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 28-01-2003 at 07:38 AM.
# 9 28-01-2003 , 05:54 PM
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Heres another image with his body more complete. I was wondering how I would go about getting some of these creases out of his chest. It happens whenever I try to smooth out the object. Also just letting you know what I have planned, I will use materials for the mouth below the eyes, If that doesnt work i will do light extrudes and make something that looks a bit like a mouth.

https://64.180.100.76/public/personal/golem/golem6.jpg


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 28-01-2003 at 05:57 PM.
# 10 28-01-2003 , 11:08 PM
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Ok, production will slow down a lot seeing theres things i want to do that i dont know how.. so i have to learn this. (aka - attatching his arms and legs and body and head all together.)


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 11 28-01-2003 , 11:20 PM
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Hey man that looks like it has some potential to be really good, but maybe it needs a little more detail in the head area. Try adding some eyeballs in the head and maybe even a nose and mouth, here is a good eyeball tut i found around here on some other posts.

https://www.3dlinks.com/tutorials/may...torial=EyeBall

Have fun and good luck ! :banana:

# 12 29-01-2003 , 03:36 AM
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Thanks Shiver, I will work on the eyes when my golem has more objects on his body. As for now I finally attatched his body with these other 2 parts, it was my first time attatching and well, it wasnt too bad but then again it took me a hour or 2, with tweaking inbetween. Ok, here is a wireframe of my model, yet it wont really come out that good because i have a lot of extrudes :p.

https://64.180.100.76/public/personal...golemwire1.jpg

So all of that is attatched, except the head because I have plans for that and I dont want to just yet user added image. Any feedback would be nice, suggestions if possible.

PS. :banana: By tonight i should have the legs and maybe arms started :banana:


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 13 29-01-2003 , 10:17 AM
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Hey, Ok its time for me to go to bed. This is Day 2 of my golem and hes coming along nicely (i think its day 2). Anyways I worked on the body and the legs and made sure to properly attatch them together. The leg needs a ton of work around the joint and i think the leg needs to be scaled down a bit, right? thanks.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 14 29-01-2003 , 09:36 PM
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Ok its the start of a new day, I mirrored the leg and attatched that on as well. The whole mesh down from the head is one piece. Also i painted in Photoshop his eyes, to give it a bit of a darker effect.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 29-01-2003 at 09:53 PM.
# 15 29-01-2003 , 10:17 PM
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It's definitely getting there. Nothing like a little time pressure to get the old juices flowing...


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