Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-01-2003 , 09:31 PM
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Medival Ages - z1mmnd14

The title of my theme is:

'An Underground Medival Weapons Storage Dungeon'

it'll be a brick wall dungeon that contains sword racks, wall holders for sheild and other medival weapons...etc......

I wont be doing any characters as i'm just learning the basics of modelling and dont want to spend the whole time on just one bad looking character.

user added image

# 2 06-01-2003 , 05:07 AM
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sounds good already. You could make it an abandoned weapons storage area with old damaged weapons and armor


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 3 06-01-2003 , 06:39 PM
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sorry not really a comment on your theme, but can more than 1 person have the same theme? I was going to go along the same lines as yourself but yoiu have beaten me to the line user added image

If I can't nevermind.

Cheers

Rich

# 4 06-01-2003 , 08:40 PM
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i'm not sure...ask Kevin. I dont have a problem with that though user added image


Yeah, but no but yeah but no....
# 5 06-01-2003 , 08:57 PM
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Heres the first images. It's the handle of one of the many swords i'll make.
user added image

(btw...i have loads of college assignments to do so i'm gonna be taking it in sections, so there are some days when i may not be able to work)

# 6 07-01-2003 , 05:51 PM
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Here the first sword....

next i'll post the drawings and get started on the scene user added image


Last edited by doodle; 07-01-2003 at 05:55 PM.
# 7 07-01-2003 , 07:59 PM
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Looks nice, I'm looking forward to seeing your progress.

# 8 12-01-2003 , 01:07 AM
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here's an nearly finished sword...

# 9 12-01-2003 , 01:10 AM
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Here's the main scene

# 10 12-01-2003 , 01:24 AM
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close up...

# 11 12-01-2003 , 01:30 AM
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I posted the following on the Maya Chat fourm, but i'll post it here too.

Ok...can any one help me in locating the following textures/shaders:

- Realistic Metal
- Old Rusting Metal
- Dirt/Mud (i.e. from the ground)
- Realistic Stone/Rock
- Cloth/Cotton

Note: i looked at highend3d.com and i clicked on some of the shaders i needed but all i got is a larger image of the thumbnail sample...any one know what i'm doing wrong.


Yeah, but no but yeah but no....

Last edited by doodle; 12-01-2003 at 01:52 AM.
# 12 12-01-2003 , 01:59 AM
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# 13 12-01-2003 , 03:17 AM
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NICE GEMS!!

If you've got a scanner, then I'd reccomend making your own textures because you can get exactly what you want. Just remember to cover the glass with clear plastic first so you don't scratch it with the rusted metal user added image!

Oh, btw - a photo of dirt often makes a better/easier texture than trying to scan the dirt itself.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 14 12-01-2003 , 03:55 AM
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good idea....user added image

Just an update as to what i'm gonna do. I'm taking on your idea 'JB' and making it an 'abandoned underground weapons storage area'.

This is the things you'll find in the dungeon:
- wooden shelves (some broken)
- a ripped St Georges flag
- shackles on the walls
- sticks stuck in dirt piles set alight at the top
- fire sticks 'sticking' out of the walls
- a sword rack containing the sword pictured above
- scattered helmets, shilds...etc

The walls in the above images and just temporary. I'm gonna make each brick manually but i need a bit of help first. Does anyone know how i can curve/smooth the edges of poly cube. I'm trying to make rockes/bricks that can make up the wall. At first i looked into using Subd's but their corners are too smooth. I wanna have slightly round edges on the poly cube...any help?

Any finally....i'll have the concept drawings posted 2morro

user added image


Yeah, but no but yeah but no....

Last edited by doodle; 12-01-2003 at 04:11 AM.
# 15 12-01-2003 , 04:26 AM
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The corners of Sub-d's can be creased to make them sharp, or partial crease for an "in-between". Partial crease is sometimes too soft, but if you refine the subdivision level and then partial crease it at the higher division then the crease will be sharper (eg. see the recent edges on the big gold bit of my sword).

Otherwise, poly's can be smoothed by clicking polygons>smooth poly's

PS. it might be easier to just bump-map the walls.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP

Last edited by -<{ JB }>-; 12-01-2003 at 04:30 AM.
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