Maya 2020 fundamentals - modelling the real world
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# 31 23-01-2003 , 08:28 PM
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z1mmnd14

Looks nice.

Only a suggestion........
I think your floor is illuminated too much for the flame torches that are in the room. Needs to be dimmer, drop the lighting back a bit, and turn on glow for the flames, it will then illuminate the walls behind the flames to give a more realistic look. Hopefully should give a bit moor mood to your scene.

I like odd numbers for your flames around the room. Your sword is my favourite. user added image

# 32 23-01-2003 , 08:37 PM
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How can i stop the texture on the back left wall from being sqashed?


Yeah, but no but yeah but no....

Last edited by doodle; 23-01-2003 at 08:40 PM.
# 33 01-02-2003 , 11:42 AM
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I'd just like to say how much i love the sword and the general idea, though a high-res pic would be the only real way of displaying the weapons i can think of, besides an anim.


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# 34 01-02-2003 , 11:54 AM
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have you tried edit polygons -> texture -> planar mapping that might help
i like what your doing looks great user added image


Thanks for wasting your time reading this line.
# 35 01-02-2003 , 03:20 PM
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Originally posted by Garry1953
z1mmnd14

Looks nice.

Only a suggestion........
I think your floor is illuminated too much for the flame torches that are in the room. Needs to be dimmer, drop the lighting back a bit, and turn on glow for the flames, it will then illuminate the walls behind the flames to give a more realistic look. Hopefully should give a bit moor mood to your scene.user added image

I went to the glow options of the flames and there isn't a check box or slider...here an image of the att win

# 36 01-02-2003 , 10:57 PM
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Final

this will be my final image (unless i make changes to it, of course :p)


Last edited by doodle; 01-02-2003 at 11:08 PM.
# 37 02-02-2003 , 03:05 AM
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yeh the glow of the flame runs off an expression i couldn't work out how to change it either user added image


Thanks for wasting your time reading this line.
# 38 02-02-2003 , 03:28 AM
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use your glow intensity slider

# 39 02-02-2003 , 09:32 AM
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not bad. not bad at all! I really like the way you have presented your final image.


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# 40 02-02-2003 , 06:27 PM
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Garry1953: the slider has been disabled, and in the Glow Intensity options theres just a pull down menu. Thanks anyway though


Yeah, but no but yeah but no....
# 41 02-02-2003 , 09:25 PM
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the slider is only disabled, because you map a texture to that value - right click on the glow, "break connection" - and then you can adjust the slider yourself - if you want the glow equally on the material of the thing. if you dont want to have the glow equal, you need to higher the overall intensity of the texture you laid on the glow value.

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