Hello everyone,\r\n\r\nI was playing with Mudbox a bit to make sculpted hair for my human male\/COH character. I've sculpted the mesh and managed to make a normal map and a displacement map. I've managed to get the normal map to work but for some reason when I use a displacement map it increaces the size of the hair mesh. I've included a picture below. Any help would be greatly appreciated.\r\n\r\nNote: I'm using two different phongs to experiment between normal mapping and displacement mapping. I'm not trying to use both maps on the same shader.