Hi TOTAL Maya novice. Have high poly CAD models as Maya scenes also with many materials and textures I'd like to preserve. I've successfully exported and imported these FBX files into Unity and retianed the necessary materials and textures. 2 things aren't working however - the poly count is WAY too high (+5 million tris , verts!) - seem to be missing normals Is anyone aware of some good retopology tutorials for Maya? What about 3rd party tool that would help automate poly reduction while still retaining textures? I've heard great things about the free Instant Meshes for one... https://github.com/wjakob/instant-meshes Any help appreciated!