I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works. \r\nAs soon as I add a remapColor (or anything else for that matter), between the Texture node and the Fractal node, the texture deform ceases to work. \r\n\r\nWhat am I doing wrong?\r\n\r\nMy node sequence:\r\n\r\nPlace3dTexture > solidFractal > remapColor > Texture slot of Deformer.\r\n\r\nI have also attached a maya file that demonstrates this.