Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-05-2003 , 05:29 AM
olivermagno's Avatar
Registered User
Join Date: Mar 2003
Location: Philippines
Posts: 94

fur rendering failed?????

user added image

hi there,

we are rendering a character with fur but sometimes maya does not render the frame, it gives us a message:

[

================================================== ========================
Maya Fur Renderer [Start]
================================================== ========================
Maya Fur Renderer: Preparing Maya Fur data files...
Maya Fur Renderer: Preparing data files for frame #97 (t=97.000000)
Maya Fur Renderer: Maya Fur data files completed
Maya Fur Renderer: Checking equalizer map for each surface
Maya Fur Renderer: Calculating area values for all surfaces
Maya Fur Renderer: Creating equalizer map for surface 'wolf_headShape'
Maya Fur Renderer: Creating equalizer map for surface 'Wlf_chnfur_cn1Shape'
Maya Fur Renderer: Creating equalizer map for surface 'Left_WhiskersShape'
Maya Fur Renderer: Creating equalizer map for surface 'Right_WhiskersShape'
Maya Fur Renderer: Creating equalizer map for surface 'Left_WhiskersShape1'
Maya Fur Renderer: Creating equalizer map for surface 'Right_WhiskersShape2'
Maya Fur Renderer: Creating equalizer map for surface 'rigth_earShape'
Maya Fur Renderer: Creating equalizer map for surface 'left_earShape'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|Lthumb|LthumbShape'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|Lpalm|LpalmShape'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|fngr1|fngrShape1'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|fngr2|fngrShape2'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|fngr3|fngrShape3'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|Lthumb1|Lthumb1Shape'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|Lpalm1|Lpalm1Shape'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|fngr4|fngrShape4'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|fngr5|fngrShape5'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|fngr6|fngrShape6'
Maya Fur Renderer: Creating equalizer map for surface 'L_toe_fingerShape'
Maya Fur Renderer: Creating equalizer map for surface 'L_toe_fingerShape1'
Maya Fur Renderer: Creating equalizer map for surface 'L_toe_fingerShape2'
Maya Fur Renderer: Creating equalizer map for surface 'R_toe_fingerShape'
Maya Fur Renderer: Creating equalizer map for surface 'R_toe_fingerShape1'
Maya Fur Renderer: Creating equalizer map for surface 'R_toe_fingerShape2'
Maya Fur Renderer: Creating equalizer map for surface 'lower_torsoShape'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|tail|tailShape'
Maya Fur Renderer: Creating equalizer map for surface 'lower_body|neck|neckShape'
================================================== ========================
Maya Fur Renderer [buildShadowMap failed]
================================================== ========================

what is this all about? this is annoying and it eats up our time in rendering the animation, some frames are rendered and some frames are not.

any help is highly appreciated.


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# 2 21-05-2003 , 01:02 AM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
If your using Mental Ray, Mental Ray dosent support Fur. Thats the only thing i can think of.


- Hybrid
# 3 21-05-2003 , 01:36 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
The last thing said:

Maya Fur Renderer [buildShadowMap failed]

so, judging from that, I would say it doesnt have to do anything with your fur, but something is wrong with the lighting? do you have too many lights on the fur? how are you setting the lighting up?

-Emo

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