Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-10-2010 , 07:02 PM
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locking and starting modeling

hi, apologies for the basic way i'm going to explain this - i know absolutely nothing about maya or 3d

i'm trying to catch up on the first lesson i missed in class while the tutor is away.

i had to set up reference pictures on poly planes. after spending two days trying to work out how to fit the image to the plane... i've managed it.
the next thing done in the lesson, was the planes were moved out of the way of the central grid in perspective view, giving a clear view, but still visible in the hoto views... done that... but how do i lock those planes so i dont keep selecting them? i know this is a very simple question, but i don't think i have the energy to spend another two days trying to find out the hard way...

also, the tutor mentioned something about working on just one side of the model -- whats the best way of doing this?

thanks in advance

# 2 10-10-2010 , 07:11 PM
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to lock those planes, highlight one of them (select it) and then create a new layer on the right in the channel box, right click the newly created layer and add selection to layer. You can rename the layer so you know what it is. Then do it with the rest of your reference images.
To lock them there will be 3 boxes next to the layer name, click the middle box until there is an "R" and the image should now be locked and you can't select it or move it.

to work on one side of the model I believe he means front and side views. Hit the space bar and it should go into top, front, side, and persp views. Put your mouse over which view you want to work in and hit the space bar again to bring yourself into that view.

Hope that helps!


Last edited by Rhetoric Camel; 10-10-2010 at 07:13 PM.
# 3 10-10-2010 , 07:21 PM
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iv created the layers and added the planes -- i see but clicking does nothing - i've right clicked and looked at the context menus and suddenly i've got one layer with an 'R' and two with a 'T' - I don't know how i did it or how to change it??

# 4 10-10-2010 , 08:48 PM
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clicking the T once or twice should change it to an R... making it unselectable

Not sure I quite get what your saying.

# 5 10-10-2010 , 09:04 PM
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well i don't know what i'm on about myself really.
they're all on 'r' now, i don't know how they ended up like that - clicking in the box did nothing. clicking in the box now does nothing really - the image disappears and reappears, but the letter doesn't change.
i seem to be in the right place, i just don't know how i got there.

# 6 10-10-2010 , 11:03 PM
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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 7 11-10-2010 , 05:43 AM
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There's a really short tutorial that explains image planes in detail in the free section, if you download this one it will give you a visual which is probably easier to understand https://simply3dworld.com/movie_pages...html?tut_id=64

Another tutorial that's quite fun and helpful if you're a newbie is the cartoon dog, it's got image plane set up as well https://simply3dworld.com/movie_pages...html?tut_id=87

There done in older versions, but too much hasn't changed in the modeling field so it should be easy to follow.

# 8 11-10-2010 , 10:13 AM
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Also the basic human form covers reference images and it is good tutorial to start with. If you finish this tutorial before you next clas you have a good headstart :bandit:
Basic Human Form

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