Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 76 26-09-2008 , 07:15 AM
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thanks some guy! user added image

# 77 26-09-2008 , 11:36 AM
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Nice! Did you abandon the textures by now?
I'd suggest you move the sidewalk and margin so the more detailed parts will be visible in the render.
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# 78 26-09-2008 , 07:02 PM
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not sure i understood what you meant benny - in any case, i'm pretty much settled on the final composition, tho i have also been working on a shot from above.

still working on the textures - i should have some renders up by tomorrow.

# 79 26-09-2008 , 07:50 PM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 80 26-09-2008 , 08:18 PM
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thanks benny - but, er, i haven't posted any renders for a while. if you're talking about the latest screen grab, then that was just a shot to show the broken glass.

as i already said, the pic that you have used will probably be the final composition, so that detail will be in there.

to be honest i'm not too bothered about getting everything in, just for the sake of getting it in.

# 81 01-10-2008 , 05:24 AM
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here's my final image. user added image

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Last edited by arran; 01-10-2008 at 05:46 AM.
# 82 01-10-2008 , 06:47 AM
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wooow user added image




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# 83 01-10-2008 , 04:46 PM
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Originally posted by Chirone
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# 84 01-10-2008 , 04:50 PM
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thanks! user added image

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# 85 01-10-2008 , 05:05 PM
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congrats on the finish arran. It looks great!


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# 86 01-10-2008 , 05:28 PM
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Nice work arran.


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