Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-04-2007 , 05:32 AM
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Sea Captain

Hi,

I trying create a male 'sea captain' to animate. Would really appreciate critz regarding modeling and suggestions how to texture him. Would like to learn how to use sss skin shader and sky system for lighting.
Thanks


Jim


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# 2 20-04-2007 , 05:33 AM
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Sorry here is pic
Jim

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Mayan elder......only in years.....
# 3 20-04-2007 , 11:39 AM
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Good work so far man, any chance of a low poly wireframe?

For the SSS skin theres a free video (well its really 3 videos) tutorial on it from gonomon.


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# 4 24-04-2007 , 03:58 PM
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# 5 25-04-2007 , 06:43 AM
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Thanks gster123 and vladimirjp, will check out shading tuts and yes, similar mesh to old gal. Trying to go for male head though.

Thanks

Jim


Mayan elder......only in years.....
# 6 27-04-2007 , 01:15 PM
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Try broadening the base of the jaw and the cheek bones a little.

Other than that, it looks more than similar to the one on the site that vladimerjp quoted... Is that your model? They're exactly the same.

Sparticus


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