Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-09-2009 , 03:58 PM
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animation I did while in school 2 years ago

I modeled,textured,lighted,and did a camera flythrough, then composited it in after affects.. I know a lot more about modeling and texturing now. I think I will do a 2009 with a actual creature now. Hope you enjoy it.

https://www.youtube.com/watch?v=lH3ji0y6tM8

# 2 17-09-2009 , 07:32 PM
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Howd you do the rain? Particles, or a movie projected onto a plane?


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# 3 17-09-2009 , 10:25 PM
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Originally posted by I-Iybrid
Howd you do the rain? Particles, or a movie projected onto a plane?

it was a rain effect. When I rendered out the seen in maya I made sure there was a alpha channel that cut out the window parts. When I composited the scene I had the maya scene on the top layer, the rain effect on the next layer,then the background. I think I also multiplied or overlayed the rain effect layer and background so it blended in nicely. It was really simple actually.

# 4 21-09-2009 , 02:40 PM
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haven't you posted this before? i'm sure i've seen it.

# 5 21-09-2009 , 09:46 PM
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Originally posted by hammer.horror
haven't you posted this before? i'm sure i've seen it.

I don't think I did hammer, If I did it was a long time ago and I forgot LOL!

# 6 28-10-2009 , 09:37 AM
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Hehe, I've also seen it before. A very very long time ago user added image.
I do remember how I wondered about your rain effect and the lightning flash.

Would be cool to see a remake of this to see how much you've improved user added image

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