Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 76 20-10-2010 , 11:01 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Still a lot of tweeking to do and one or two more guns, might make the form of the hull around the turret tighter?

Attached Thumbnails



Avatar Challenge Winner 2010
# 77 20-10-2010 , 11:20 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Tighter??? in what way dave


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 78 20-10-2010 , 11:32 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi Bullet
At the moment the area around the turrets are round I could make it that the edges are a little or a lot sharper so you will see more clearer the shape...............dave




Avatar Challenge Winner 2010
# 79 20-10-2010 , 11:55 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
up to you mate....I think they look ok...maybe the turret could be set back into the hull a little more??

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 80 20-10-2010 , 11:57 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I think I will show you, the to of the turret area has been tightend

Attached Thumbnails



Avatar Challenge Winner 2010
# 81 20-10-2010 , 12:22 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
oh ok...I thought that was what you meant but I wasnt sure.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 82 20-10-2010 , 09:14 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Just a test to see it all together

Attached Thumbnails



Avatar Challenge Winner 2010
# 83 21-10-2010 , 06:35 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Some rockets loosly base on smart bombs

Attached Thumbnails



Avatar Challenge Winner 2010
# 84 21-10-2010 , 11:53 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Any of those hard surface modelling techniques coming in handy? (off the apache tut)?

# 85 22-10-2010 , 01:31 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
can 1 of you define hard surface modelling for me?? I have seen a vid where the guys says TRUE hard surface modelling omits ANY smoothing?? is this the case or is it bullshit??

I thought hard surface models were anything that basically wasnt organic...ie cars, trucks, planes etc?? or am I in the wrong room on that one.

Cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 86 22-10-2010 , 08:36 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Yes Ben that did come in handy am using hot keys a lot more still have to work on cleaning my mesh but I am getting there, Bullet I think I have asked this question myself. I did try to start this model without using the 3 button but in the end I gave in. Not all my is smoothed, turrets, gattling gun ballels and some other small parts, I did ask ctbram when to use the 3 button and when not to I think his reply was experiance. I have tried to find tutorials on hard edge modelling (not using the 3 button) no real luck yet...........dave




Avatar Challenge Winner 2010
# 87 22-10-2010 , 10:57 AM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Bullet: Im in the same room as you on that one. To my mind, as you say, hard surface modelling is just 'non-organic', basically man-made stuff, as opposed to natural stuff. I would say, whether smoothed or not, i.e, with beveled edges perhaps, or sub-divided at some point, a table is going to be a hard-surface model. Organic modelling to me is, you know, people, plants, , that kind of thing. As with everything I say though I would add the disclaimer of: dont take my word for it!!

# 88 22-10-2010 , 11:21 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
bahaha I hear ya Ben!!!!!


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 89 24-10-2010 , 08:03 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Think I have enough gun or do I? Just the bomb bay to sort out..........dave

Attached Thumbnails



Avatar Challenge Winner 2010
# 90 24-10-2010 , 09:14 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
yep dave,

that looks about right mate...wouldnt want any more on it...would be too cluttered. Looking good man

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads