This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
So I am creating a player model for UE4, and I am pretty new to all of this. The model took a long time and i am proud of it. The only problem is.... ever since i rigged it with a skeleton and binded the skin, when ever I move the model in the slightest, it goes haywire and is unworkable. Im In desperate need of assistance! Any help is appreciated!