Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-06-2017 , 03:58 AM
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Join Date: Jun 2017
Posts: 1

Python/Mel - Specific UV transfer to a Rigged asset.

Hi there, I am totally a newb scriptor and the only stuff I learned was back in school where we wrote a simple if statement. This is something I do for my friends who have rigged assets, but I was wondering if there was a way to automate it.

If anyone is up for the challenge, and interested in helping check it out below.

Goal, transfer the UV's to the original shape node, from a duplicate.

The steps I take (and need to be taken):

1) select object A's "Orig" shape node, (in the hypergraph: hierarchy. And going to options and displaying hidden and shape nodes)
user added image

2) in the attribute editor under "Object Display" un-tick the "Intermediate Object" check box.
user added image

3) select object B's transform node, then object A's "Orig" shape node.
user added image

4) go to mesh > transfer attributes [] > use these settings.
user added image

5) deselect object B's transform node
6) select object A's "Orig" shape node, then edit > delete by type > history (NOT DELETE ALL BY TYPE)
7) select object A's "Orig" shape node, retick the "Intermediate Object" check box
8) print: "UV's transfered"

For anyone who helps, I greatly appreciate it user added image


Last edited by smiles3d; 14-06-2017 at 04:03 AM.
# 2 18-01-2019 , 04:33 AM
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