Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-12-2019 , 10:47 AM
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Join Date: Jul 2018
Posts: 4

Maya/Arnold bake selected geometry triangle issue

Hi All,

I've got an issue with using the "bake selected geometry" tool for exporting meshes with displacement maps.

When bringing them back into Maya the triangulation that occurs is visible in the mesh/render, the triangles seem to have hard edges and create ripples in the walls of the geometry from the displacement.

Can i either get rid of the hard edges at any stage of the process or create quads rather than triangles maybe?

Thanks

Dan

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