Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-08-2005 , 06:08 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490

Extractions look like backface culling

hey guys,

I got a problem I've trying to figure out for awhile now. I've been trying to extract things in polygons, but everytime I do, the back of it turns invisible. It looks exactly like backface culling, but I tried turning on/off backface culling and it's still there. I deleted history also, so why is it doing that?

# 2 24-08-2005 , 05:10 PM
Subscriber
Join Date: May 2005
Posts: 56
I'm not really sure why your faces are turning transparent, but if you select the extracted faces and then open the hypershade and re-apply the base matterial (lambert 1) it should fix your problem.

# 3 25-08-2005 , 12:43 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
Ok, I just tried it, it still didn't work nomatter with what shaders. Maybe I should uninstall and reinstall. Be nice to know what really is the problem though. :-p

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads