Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 28-02-2007 , 02:58 AM
Mark Rodgers's Avatar
Registered User
Join Date: Mar 2005
Location: Spain
Posts: 26

Problems Rendering with MR

Hi everyone! I have a problem rendering the front of a BMW car I have modeled, I am using MR with Final Gather, Ray Trace and an IBL node. The problem is that somehow when I render with Mental Ray the front part of the car displays the whole of the grid, like if the front was transparent or something which it isn't, I don't have this problem when rendering with Maya as you can see. All the objects in the scene are nurbs.

Could you help me please? thanks in advance user added image

Attached Images

Mark R.
# 2 28-02-2007 , 02:59 AM
Mark Rodgers's Avatar
Registered User
Join Date: Mar 2005
Location: Spain
Posts: 26
this is the image rendered with Maya software

Attached Images

Mark R.
# 3 28-02-2007 , 03:14 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
It looks like its ignoring the geo, is it subd's?


"No pressure, no diamonds" Thomas Carlyle
# 4 02-03-2007 , 07:35 PM
Mark Rodgers's Avatar
Registered User
Join Date: Mar 2005
Location: Spain
Posts: 26
Ok, I think it might be because I mapped a reflected color to the material and used an HDRI with raytrace on in mental ray, this "double" reflection probably caused a conflict within the geometry. I turned of the reflected color and left the HDRI image as the only reflection that the car emits and that solved the problem user added image


Mark R.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads