That box around the models head is a lattice deformer. It's located in your animation attributes. Comes in really handy sometimes. I will probably be using it on my model.
Awesome
great work on the cloth, Legolas_hv!
what's your method for creating that detail? Could I see a wire? I've never been able to create satisfactory drapery without sculpting :\
Not much further to add other than nod agreeingly with all the posters above. Really digging the solidity of both the clothes and the anatomy. The hands and folds really stand out as looking great.
Ohw, I've been working for some hours and changed a bunch of things, the face, the katana hilt and this new arm piece of cloth-armor (still working on it), and his mesh shirt (only applied a material to it with a transparency patern)
About wrinkles, I'll try to explain it, you make the base mesh for the clothes and its like drawing them, if you've ever tried. make three cuts where you think its gotta be a wrinkle, and just pull the central cut outside. Its simple, I'll explain better later.
In this model I don't care if the mesh isn't beautiful, you know only use quads and triangles, etc , only if it looks right. I'll post a wire soon.
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