Q1: I'm trying to render out a wireframe footage to composite on top of my render in AE.\r\n\r\nI used the toonshader method:\r\n\r\nselect object, add new toon outline, profile lines: off, border lines: off, local occlusion: line surface (so only one the sides of an object that are seen from the camera will get outlined, no xray); then under crease lines: line width 0.1, crease angle min\/max: 0, hard creases only: off.\r\n\r\nThe problem is that I still see all the object on the other side of the house, even with the local occlusion set to line surface. It only shows the sides from the camera view for each object, but it sees through objects.. I took all the polygons and merged in one object hoping to solve the problem, but it didn't work, still getting the same result:\r\n\r\n\r\n\r\nWhat am I doing wrong? I just want wireframe on the edges that would be visible from the camera, so that I can composite this on top of the original render.\r\n\r\n---\r\nQ2: I found another tutorial on how to do wireframe using MR:\r\nhttp:\/\/blog.ayanray.com\/2010\/01\/the-...frame-in-maya\/\r\n\r\n,but I get lost at point 4: "Open the mental ray -> Contours tab"\r\n\r\nI understand this is somewhere in HS editor, and I have the MR loaded, but I'm not sure where to look for this tab, there is contour store, c. contrast, c. shader and c. output each with set of materials, but I don't think that's the right thing. Btw. I use Maya 2012\r\n\r\n\r\nLet me know if you know how to render the wireframe, either way MR of software rendere is good. Thanks!