Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-11-2005 , 03:43 PM
Angalid's Avatar
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Join Date: Jun 2005
Location: Sweden
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can't asign shader to objekt

i have uvmaped an object and now there is imposible for me to
change shader.
before i uvmaped it, i deleted the uv's. can that be the reason? But i have uv's now though

i gets this messege:

defaultNavigation -source lambert10 -destination |polySurface72|polySurfaceShape135.instObjGroups[0] -connectToExisting;
// Error: Error while parsing arguments. //
// Result: Dropped lambert10 onto polySurface72 //

# 2 16-11-2005 , 01:15 PM
Lt Jim's Avatar
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Have you tried reassigning the default shader to the object? I know in at least one case my shader network got messed up.

Deleting UV's before mapping is never really a good idea, whatever the case! :-)

Not sure what the error means. If your material is just a plain Lambert, then something is probably wrong with your object. If it's a more complex shader (ie with bump maps, ramps, &c attached), then I'll wager it's your shader...

Good luck!

Carry on...


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